Category : Baby Samurai

Just too Good to be TRUE!

Few things that were changed for us, Yukikaze/Gekko/Kasha, stats to 2hand users, and grips! Yukikaze/Gekko/Kasha After some worrying.. Grips were the least I was excited about. The new Yukikaze/Gekko/Kasha is just insanely strong! I went out for merit party and was doing an average of 1350 weaponskill average for 2 merits worth of Greater Colibri!!! […]

Polearm Samurai, Gimp or Buff?

Edit: An update to this post is at the bottom of this entry. Yep, enough outparsing a lot of people :< This will end today ; ; Exping in Polearm… now dead? ; ; Penta Thrust Thought Adjustment to Penta Thrust: – Penta Thrust Damage varies with TP >> Accuracy varies with TP Under normal […]

From FFXI Fan Art to RL Poster!

Daggy Poster #2 Yep, another Daggy’s artwork printed on poster :o! More exercise for my eyeballs now! So I don’t just stare @ the LCD screen! I know… its already on the wallpaper, but seeing it in BIG SIZE is pretty nice too ‘.’ That poster is actually 36″ in width and 24″ in height, […]

6- Hit Setup

TP return depends on Delay of your weapon. Higher delay gives more TP return, lower delay gives less TP return. Most Great Katana are 450 Delay, all the recommended ones are 450 except for relic Amanomurakumo. For a 75 SAM to get 100% TP in 6 hits with a 450 Delay weapon you need +46 […]

SA + Weapon Skill – STR vs Attack

Weapon Skill Damage Formula:   Damage = [( D + fSTR + WSC) * fTP] * (PDIF +1) D = Weapon Damage fSTR = number the represents our STR vs target VIT difference (note: there is lower and upper cap; see more info on fSTR here). WSC = Secondary Attribute (see more info on WSC […]