Welcome to the world of “it makes you feel like n00b”! Now go visit… Sohjai’s Blurbs To be honest, I took his advice of how to play and gear Samurai, and I’ve been owning in most exp parties ;) A lot of math, but then again, he got tons of time on his plate ._. […]
TP return depends on Delay of your weapon. Higher delay gives more TP return, lower delay gives less TP return. Most Great Katana are 450 Delay, all the recommended ones are 450 except for relic Amanomurakumo. For a 75 SAM to get 100% TP in 6 hits with a 450 Delay weapon you need +46 […]
Weapon Skill Damage Formula: Damage = [( D + fSTR + WSC) * fTP] * PDIF D = Weapon Damage fSTR = number the represents our STR vs target VIT difference (note: there is lower and upper cap; see more info on fSTR here). WSC = Secondary Attribute (see more info on WSC here) […]
Melee Damage Formula: Damage = (D + fSTR) * pDIF D = Weapon Base Damage fSTR = number the represents our STR vs target VIT difference (note: there is lower and upper cap; see more info on fSTR here). pDIF = uses your attack and enemy defense to determine your damage lower and upper range. […]
The 4 most commonly compared Great Katana are (excluding Amanomurakumo): 1. Hagun: 75 DMG, 450 Delay, TP Bonus TP Bonus effect means it adds 100% TP to your TP when you use your weapon skill. The TP cap is still 300% TP, so a weapon skill at 200% – 300% TP with Hagun would all […]
Most Discussed!