I was thinking about AGI, because for that critical EES, I actually wore Seiryu’s Kote with the hope for it to critical, so it … may be AGI, gotta test more! :D
Hmmm, looks like I made a slight mistake above. On crit, pDIF increase is 0.75 if non-crit pDIF=3.0. But on case where pDIF=1.0, the increase is about 0.25, just about the same as percentage of WSC in base damage (WSC/(WD + aD + fSTR2))
Do you mean on low pDiF, critical EES would not be attractive? I would not doubt that, wish ranged attack critical follows the same rule like melee attack >.> Wouldn’t that be nice?
So far, by testing DEX and AGI set separately, I haven’t been able to find any abnormal result to conclude what affect ranged critical hit :/ I am thinking of samples of 500 shots on similar monsters. 1000 may be better, but even with Loxley Bow, shooting 1000 arrows is quite daunting >.>
Sidewinder > Critical EES when WSC value is larger than fSTR2+Weapon D + ammo D, which practically won’t happen :P
can’t say anything about ranged critical improvement. It’s not DEX for sure
I was thinking about AGI, because for that critical EES, I actually wore Seiryu’s Kote with the hope for it to critical, so it … may be AGI, gotta test more! :D
Hmmm, looks like I made a slight mistake above. On crit, pDIF increase is 0.75 if non-crit pDIF=3.0. But on case where pDIF=1.0, the increase is about 0.25, just about the same as percentage of WSC in base damage (WSC/(WD + aD + fSTR2))
Do you mean on low pDiF, critical EES would not be attractive? I would not doubt that, wish ranged attack critical follows the same rule like melee attack >.> Wouldn’t that be nice?
So far, by testing DEX and AGI set separately, I haven’t been able to find any abnormal result to conclude what affect ranged critical hit :/ I am thinking of samples of 500 shots on similar monsters. 1000 may be better, but even with Loxley Bow, shooting 1000 arrows is quite daunting >.>
This is a fascinating test, very good to know! Thanks Miki. :)