{"id":65,"date":"2007-06-15T05:09:15","date_gmt":"2007-06-15T10:09:15","guid":{"rendered":"http:\/\/staronion.com\/ashiya\/?p=65"},"modified":"2010-01-25T00:00:12","modified_gmt":"2010-01-25T05:00:12","slug":"str-and-agi-which-for-lv75","status":"publish","type":"post","link":"https:\/\/www.staronion.com\/maiev\/nfblog\/?p=65","title":{"rendered":"STR and AGI, which for Lv75 Rng?"},"content":{"rendered":"<p>Assuming that you have an abundant amount of ranged accuracy, so adding AGI will not help much more with regards to your ranged hit rate &#8211; number of arrows hit \/ total number of arrows fired. Also assuming the increases in STR and AGI can be equivalently found from the same slot of armor, just different pieces.<\/p>\n<p><strong>Considering normal ranged attack:<\/strong><\/p>\n<ul>\n<li>Damage = (WD + AD + fSTR2) x pDiF<\/li>\n<\/ul>\n<p>Only STR will change the value of fSTR2 and pDiF, while AGI will not do anything for your damage here, so STR will obviously benefit more.<\/p>\n<p><strong>Considering weapon skill for Archery:<\/strong><\/p>\n<ul>\n<li>WSC = floor(floor((0.16 x total_STR)+(0.25 x total_AGI) x 0.83))<\/li>\n<\/ul>\n<ul>\n<li>Damage = floor ((WD + AD + fSTR2 + WSC) x 5.0 x pDiF)<\/li>\n<\/ul>\n<p><strong><u><em>1 STR vs 1 AGI<\/em><\/u><\/strong><\/p>\n<p>If adding 1 STR, fSTR2 and WSC will change by either 0 or 1 depending on truncation problem of the total_STR and fSTR2 calculation, also pDiF may change by 1\/mob&#8217;s defense if total_STR is odd. If adding 1 AGI, WSC will change by either 0 or 1, depending on truncation problem of total_AGI.<\/p>\n<p>So, adding 1 STR will change Damage by anywhere from 0 to 10 x (pDiF + 1\/mob&#8217;s defense), while adding 1 STR will change Damage by anywhere from 0 to 5 pDiF. The comparison thus can be ambiguous in general. Specific conclusion must be based on specific STR and AGI.<\/p>\n<p><strong><u><em>2 STR vs 2 AGI<\/em><\/u><\/strong><\/p>\n<p>Adding 2 AGI will change WSC by either 0 or 1. Adding 2 STR will change WSC by either 0 or 1, but will definitely change fSTR2 by 1 approximately, and also change pDiF by 1\/mob&#8217;s defense.<\/p>\n<p>So at most, adding 2 AGI can change Damage by at most 5 x pDiF, while adding 2 STR can change Damage by at least 5.0 x (pDiF + 1\/mob&#8217;s defense), which is clearly higher. Therefore, adding 2 STR will always win here.<\/p>\n<p><strong><u><em>&gt;2 STR vs &gt;2 AGI<\/em><\/u><\/strong><\/p>\n<p>The minimum amount of AGI needed to increase WSC by 1 in general is : 1 = floor(0.25 x AGI x 0.83) -&gt; AGI = 4.82 ~ 5<\/p>\n<p>So one needs at least 6 AGI increase to put WSC by 2 assuming that total_AGI is short of only 1 AGI to increase WSC by 1 after truncation. Total increase in Damage is 10 x pDiF.<\/p>\n<p>An increase of 6 STR will increase fSTR2 by 3, while pushing pDiF up by 3\/mob&#8217;s defense. Total increase in Damage is 15 x (pDiF + 3\/mob&#8217;s defense).<\/p>\n<p>Therefore, an increase of equivalent amount (&gt;2) STR will always be better than AGI.<\/p>\n<p><strong>Considering weapon skill for Markmanship:<\/strong><\/p>\n<ul>\n<li>WSC = floor(0.3 x total_AGI x 0.83)<\/li>\n<\/ul>\n<ul>\n<li>Damage = floor ((WD + AD + fSTR2 + WSC) x 5.0 x pDiF)<\/li>\n<\/ul>\n<p><strong><u><em>1 STR vs 1 AGI<\/em><\/u><\/strong><\/p>\n<p>If adding 1 STR, fSTR2 will change by either 0 or 1, also pDiF may change by 1\/mob&#8217;s defense if total_STR is odd. If adding 1 AGI, WSC will change by either 0 or 1.<\/p>\n<p>So, adding 1 STR will change Damage by anywhere from 0 to 5 x (pDiF + 1\/mob&#8217;s defense), while adding 1 STR will change Damage by anywhere from 0 to 5 x pDiF. The comparison thus can be ambiguous in general. Specific conclusion must be based on specific STR and AGI.<\/p>\n<p><strong><u><em>2 STR vs 2 AGI<\/em><\/u><\/strong><\/p>\n<p>Adding 2 AGI will change WSC by either 0 or 1. Adding 2 STR will change fSTR2 by 1 approximately, and also change pDiF by 1\/mob&#8217;s defense.<\/p>\n<p>So at most, adding 2 AGI can change Damage by at most 5 x pDiF, while adding 2 STR can change Damage by at least 5.0 x (pDiF + 1\/mob&#8217;s defense), which is clearly higher. Therefore, adding 2 STR will always win here.<\/p>\n<p><strong><u><em>&gt;2 STR vs &gt;2 AGI<\/em><\/u><\/strong><\/p>\n<p>The minimum amount of AGI needed to increase WSC by 1 in general is : 1 = floor(0.3 x AGI x 0.83) -&gt; AGI = 4.01 ~ 5 (round up to smallest integer that is higher than the calculation).<\/p>\n<p>So one needs at least 6 AGI increase to put WSC by 2 assuming that total_AGI is short of only 1 AGI to increase WSC by 1 after truncation. Total increase in Damage is 10 x pDiF.<\/p>\n<p>An increase of 6 STR will increase fSTR2 by 3, while pushing pDiF up by 3\/mob&#8217;s defense. Total increase in Damage is 15 x (pDiF + 3\/mob&#8217;s defense).<\/p>\n<p>Therefore, an increase of equivalent amount (&gt;2) STR will always be better than AGI.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Assuming that you have an abundant amount of ranged accuracy, so adding AGI will not help much more with regards to your ranged hit rate &#8211; number of arrows hit \/ total number of arrows fired. Also assuming the increases in STR and AGI can be equivalently found from the same slot of armor, just [&hellip;]<\/p>\n","protected":false},"author":16,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[38,1497],"tags":[1281],"class_list":["post-65","post","type-post","status-publish","format-standard","hentry","category-final-fantasy-xi","category-ashiya-blog","tag-ashiya"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>STR and AGI, which for Lv75 Rng? - the StarOnion - FFXI Fenrir to FFXIV Excalibur<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.staronion.com\/maiev\/nfblog\/?p=65\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ashiya\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.staronion.com\\\/maiev\\\/nfblog\\\/?p=65#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.staronion.com\\\/maiev\\\/nfblog\\\/?p=65\"},\"author\":{\"name\":\"Ashiya\",\"@id\":\"https:\\\/\\\/www.staronion.com\\\/maiev\\\/nfblog\\\/#\\\/schema\\\/person\\\/13cd88fdbb455db7da6df02c21d1c8e7\"},\"headline\":\"STR and AGI, which for Lv75 Rng?\",\"datePublished\":\"2007-06-15T10:09:15+00:00\",\"dateModified\":\"2010-01-25T05:00:12+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.staronion.com\\\/maiev\\\/nfblog\\\/?p=65\"},\"wordCount\":651,\"commentCount\":2,\"keywords\":[\"ashiya\"],\"articleSection\":[\"Final Fantasy XI\",\"Tales of an Yumi\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.staronion.com\\\/maiev\\\/nfblog\\\/?p=65#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.staronion.com\\\/maiev\\\/nfblog\\\/?p=65\",\"url\":\"https:\\\/\\\/www.staronion.com\\\/maiev\\\/nfblog\\\/?p=65\",\"name\":\"STR and AGI, which for Lv75 Rng? 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